Computer Graphics
Collegejaar:  20152016 

Studiegidsnummer:  4032CCGR6 
Docent(en): 

Voertaal:  Engels 
Blackboard:  Nee 
EC:  6 
Niveau:  300 
Periode:  Semester 1, Blok I 
Onderwijstijd in uren (excl. zelfstudie): 
26:00 uur 
 Geen Keuzevak
 Geen Contractonderwijs
 Geen Exchange
 Geen Study Abroad
 Geen Avondonderwijs
 Geen AlaCarte en Aanschuifonderwijs
 Geen Honours Class
Goals
At the end of the Computer Graphics course, the student should be able to
 understand the theoretical/mathematical fundamentals in computer graphics
 understand the programming fundamentals in computer graphics
 understand the current strengths and weaknesses of 3D graphics algorithms
 have insight into ray tracing algorithms
 have insight into illumination and rendering
 have insight into interactive line and surface models
 have insight into high performance computer graphics software systems
 have insight into theoretical and practical problems in computer graphics
 build a computer graphics program
Description
The goal of this course is to create a foundation (theory and programming) for understanding the current and future technology underlying computer graphics. Our intention is to create a synergistic mixture of theory and practice. The first part of the class begins with introductory lectures into the mathematical fundamentals and workshops in programming 3D graphics. In the second half of the semester, the class moves to current state of the art methods which are presented by the students. Examples of typical subjects which will be covered are:
 3D modeling
 3D lighting & effects
 Real time rendering
 Advanced applications and systems
Prerequisites
The student should be fluent in C/C++ programming.
Literature
 All educational materials are supplied digitally.
 Optional reading: Computer Graphics Using Open GL by F. S. Hill, Jr. (PrenticeHall, 2001 or later, ISBN: 0023548568) 2006 – 3rd Edition: ISBN13: 9780131496705
 Research papers from recent ACM conferences and journals
Table of contents
 Introduction to computer graphics and OpenGL
 Mathematical fundamentals
 Transformations: Translation, Rotation, Scaling
 Homogeneous transformations
 Viewports
 Parallel, oblique, and perspective Projections
 Line and surface representations
 Hermite and Bezier modeling
 Diffuse and Specular Shading
 Ray Tracing
 Hidden surface removal
 Radiosity
 Particle systems
 High performance rendering algorithms
 Stateoftheart research directions
Workforms
lectures
seminar
student discussions
presentations
software assignments
Examination
The final grade is composed of
 Presentation and home work (30%)
 Software assignments/workshops (20%)
 Project or Exam (50%)
Projects are evaluated using guidelines similar to the Bachelor project:
 Project work – level of difficulty, contributions and quality of ideas and implementation
 Project paper – scientific summary and assessment of project
 Execution – planning and systematic application of methods
 Presentation – clarity, knowledge, scientific assessment of the project
Signup
Subscribe via Usis Selfservice > Studentencentrum > Inschrijven. Activity codes can be found on the facultaire website
Contact
Onderwijscoördinator Informatica, Riet Derogee
Maakt deel uit van  Soort opleiding  Semester  Blok 

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