Computer Graphics
Collegejaar: | 2017-2018 |
---|---|
Studiegidsnummer: | 4032CCGR6 |
Docent(en): |
|
Voertaal: | Engels |
Blackboard: | Nee |
EC: | 6.0 |
Niveau: | 300 |
Periode: | Semester 1 | Onderwijstijd in uren (excl. zelfstudie): |
26:00 uur |
- Geen Keuzevak
- Geen Contractonderwijs
- Geen Exchange
- Geen Study Abroad
- Geen Avondonderwijs
- Geen A-la-Carte en Aanschuifonderwijs
- Geen Honours Class
Goals
At the end of the Computer Graphics course, the student should be able to
- understand the theoretical/mathematical fundamentals in computer graphics
- understand the programming fundamentals in computer graphics
- understand the current strengths and weaknesses of 3D graphics algorithms
- have insight into ray tracing algorithms
- have insight into illumination and rendering
- have insight into interactive line and surface models
- have insight into high performance computer graphics software systems
- have insight into theoretical and practical problems in computer graphics
- build a computer graphics program
Description
The goal of this course is to create a foundation (theory and programming) for understanding the current and future technology underlying computer graphics. Our intention is to create a synergistic mixture of theory and practice. The first part of the class begins with introductory lectures into the mathematical fundamentals and workshops in programming 3D graphics. In the second half of the semester, the class moves to current state of the art methods which are presented by the students. Examples of typical subjects which will be covered are:
- 3D modeling
- 3D lighting & effects
- Real time rendering
- Advanced applications and systems
Prerequisites
The student should be fluent in C/C++ programming.
Literature
- All educational materials are supplied digitally.
- Optional reading: Computer Graphics Using Open GL by F. S. Hill, Jr. (Prentice-Hall, 2001 or later, ISBN: 0-02-354856-8) 2006 – 3rd Edition: ISBN-13: 978-0131496705
- Research papers from recent ACM conferences and journals
Table of contents
- Introduction to computer graphics and OpenGL
- Mathematical fundamentals
- Transformations: Translation, Rotation, Scaling
- Homogeneous transformations
- Viewports
- Parallel, oblique, and perspective Projections
- Line and surface representations
- Hermite and Bezier modeling
- Diffuse and Specular Shading
- Ray Tracing
- Hidden surface removal
- Radiosity
- Particle systems
- High performance rendering algorithms
- State-of-the-art research directions
Timetables
The most updated version of the timetables can be found on the students' website:
* Timetable Computer Science
* Timetable Computer Science & Economics
* Timetable Computer Science & Biology
Work-forms
lectures
seminar
student discussions
presentations
software assignments
Examination
The final grade is composed of
- Presentation and home work (30%)
- Software assignments/workshops (20%)
- Project or Exam (50%)
Projects are evaluated using guidelines similar to the Bachelor project:
- Project work – level of difficulty, contributions and quality of ideas and implementation
- Project paper – scientific summary and assessment of project
- Execution – planning and systematic application of methods
- Presentation – clarity, knowledge, scientific assessment of the project
Sign-up
Subscribe via Usis Selfservice > Studentencentrum > Inschrijven. Activity codes can be found on the facultaire website
Contact
Onderwijscoördinator Informatica, Riet Derogee
Computer Graphics Main Website
Attendance is mandatory (for special situations, please consult with the teacher). Absence (without permission beforehand) will result in not passing the course.
Maakt deel uit van | Soort opleiding | Semester | Blok |
---|---|---|---|
Informatica & Biologie | Bachelor | ||
Informatica | Bachelor | 1 | |
Sterrenkunde | Bachelor | 1 | |
Sterrenkunde en Wiskunde (dubbele bachelor) | Bachelor | 1 |