Hardware & Physical Computing
|Periode:||Semester 2, Blok III||Onderwijstijd in uren
- Geen Keuzevak
- Geen Contractonderwijs
- Geen Exchange
- Geen Study Abroad
- Geen Avondonderwijs
- Geen A-la-Carte en Aanschuifonderwijs
- Geen Honours Class
This course is about connecting computers to the physical world. We are all used to connecting ourselves to computers, for example via keyboard, mouse, monitor, and touch screen. However, many creative computing applications require a computer to connect to the physical world via other sensors (buttons, dials, thermometers, distance sensors, gps, pressure sensors, accelerometers, light sensors, …) and actuators (motors, steppermotors, servo’s, leds, lcd’s, electrical appliances, …). Typical application domains where computers sense and act in the physical world are robotics, tactile interaction, home automation and interactive installations.
This course introduces physical computing and interfacing via the Arduino open-source hardware platform. Arduino’s are inexpensive and popular micro-controller boards. Students learn to build their own Arduino board and must then apply it in a creative computing project — they must build an interactive installation or robot. Read more about Arduino at www.arduino.cc.
To understand processors, sensors, and actuators. Having hands-on experience with building a small computer and using this in a physical installation.
The dates are included in the Media Technology calendar
Mode of Instruction
Lectures and self study
Study materials will be provided by the lecturer during the course
Via program coordinator Media Technology: Nanda Milbreta: firstname.lastname@example.org, 071-527 6994
Signing up for classes and exams in uSis
You have to sign up for classes and examinations (including re-exams) in uSis. Check this link to find the information and activity codes.
How to sign up for classes and exams
Nanda Milbreta: email@example.com
|Maakt deel uit van||Soort opleiding||Semester||Blok|
|Media Technology MSc||Master||2||III|